Month: June 2020

product design

The Nymphea Perfume Bottle—A Project from 18 Years Ago

In the early 2000’s, I was fortunate enough to work at Hungary’s largest game developer studio at the time, Philos Labs. This is where my 3D career had begun, first modelling with LightWave (taking makeshift lessons from a colleague in the evenings, paid for with beer). When the studio decided to switch to Maya, I…
Read more

Unreal Engine 5 tech demo

Will Unreal Engine 5 Render 3D Modellers Obsolete?

Epic’s jawdropping Unreal Engine 5 tech demo, “Lumen in the Land of Nanite” has been released just recently, granting a sneak peak into next-gen video game graphics. While the Tomb Raider-esque presentation was very engaging and fun to watch, I couldn’t help but feel some level of uncertainty about how much this technology is going…
Read more