character animation

12×120 minute-long lessons.

Original price: £ 1080

 

Special Lockdown PriceS

 

INDIVIDUALS: 10% OFF

(paid in 3 installments)

£ 324×3

duos: 50% OFF

(paid in 3 installments)

£ 180×3 /student

trios: 66% OFF

(paid in 3 installments)

£ 120×3 /student

What is this module about?

Character animation is one of the most rewarding specialisations in the 3D industry. In this module, we go through the fundamentals in manual character animation, facial and body expressions, basic interactions with the environment, props, and other characters. We also learn to use the non-linear animation workflow. Although we’ll take a quick glimpse into motion capture and procedural animation, this module focuses on manual animation only.

What are the requirements for this module?

The completion of Character Rigging is a prerequisite. This module also builds upon General Rigging and Animation. Demonstrable experience in general animation is expected.

A decent Windows 10 Pro-based PC with a strong video card, or a Mac with a strong AMD card, at least 16 Mb RAM, and a HD or UHD monitor. You will also need a Maya  license and a copy of Storyboarder.

Whom is it recommended for?

Animators, but also riggers and generalists. There is no further study in our masterclass in this direction, but it is far from being the end of the line in the industry. The knowledge acquired here will be a decent foundation for your character animation career.

Software we use

thematics

Storyboarding

Creating a storyboard based on the script to be followed using Storyboarder.

 

Project “odd couple”—step one

Create the basic animations for Warrior and Mechaspider.

The Walk Cycle

Creating Warrior’s walk cycle. Introducing the Time Editor.

The Run Cycle

Creating Warrior’s run cycle. Understanding how speed and weight are related.

The Idle State

Posing and animating the idle animations for Warrior and Mechaspider.

 

Project “odd Couple”—step two

Block out the primary and secondary animations in the sequence, pace the scene, and animate the camera movement.

Timing and Pacing

Positioning the camera and the characters for each take, following the storyboard. Creating primary animations for both characters.

Interaction

A word (or two) about procedural animation techniques.

With the primary animations in place, creating the secondary animations is the next step. Animating the interactions between the characters, emotional expressions through body language, and focus by subtle camera movement and composition.

 

project “Odd couple”—final step

Create detailed animations for facial expressions, subtle hand (and foot) movements, add props wherever needed, and optimise the scene.

Expression

Animating the faces and the eyes. Creating an emotional connection between the characters. Using props. Refine the storytelling. Finalise camera motion. Animate depth of field and set up motion blur.

Optimisation

Deleting unnecessary keys, and tidying up the scene and the outliner. Understanding motion capture data preparation.

Presentation

Present the animation in Viewport 2.0 and create a video with Playblast.