3. texturing
What is this module about?
Texturing is a crucial part of 3D graphics. In this module, you will dig into the physically based shading (PBS) worfklow, using industry-standard tools: the Adobe Substance 3D Painter, the Substance 3D Sampler, and the Marmoset Toolbag.
What are the requirements for this module?
Completion of the Modelling and UV Mapping module, the Digital Sculpting module, or a presentation of appropriate modelling, UV mapping skills and proficiency in ZBrush are required for this module.
A decent Windows 10 Pro-based PC with a strong video card, or a Mac with a strong AMD card, at least 16 Mb RAM, a HD or UHD monitor, and a pen tablet (e.g. the Wacom Intuos series).
You will also need a Substance 3D Texturing, a Maya , and a Marmoset Toolbag license.
Whom is it recommended for?
Anyone who wants to know more than just modelling, and who wants to work for smaller studios, where it is more common to have one artist create the whole model, complete with maps and textures.
This module grants access to the Materials, Lights & Render course.
Software we use
thematics
Preparing a Maya Project for Texturing
ID map creation. Transfer maps. Dismantling objects for mesh baking. Single vs mulitple UDIM workflow.
Physically Based Shading
Albedo, Roughness, Height, Metallic, Normal.
Mesh Maps
Baking mesh maps. Replacing dismantled object with original.
Layers, Selections, and Masks
Layers and fill layers. Masks. Paint. Different modes of selection. Layer instancing.
Filters and Generators
Mask editor. Anchors. MatFX.
Procedural Texturing
Smart materials and smart masks. UV vs Tri-planar projection. Utilising trimsheets.
Procedural Material Generation
Introducing the main features of Substance 3D Sampler.
Painting and Adding Manual Detail
Brushes, grunges and particles. Stencils and alphas.
Creature Texturing
Reference: RBX imaging. Understanding blood, skin, and subsurface scattering.
Exporting Textures
Exporting to different engines. Separating ambient occlusion from colour maps. Export by UDIM for Marmoset Toolbag.
Lookdev and Portfolio-Ready Marmoset Worfklow
Lookdev in Iray. Importing the project into Marmoset. Rendering and output for Marmoset Viewer, and exporting to ArtStation.
project “stoveaway”
Prepare a stove model to be textured in Substance Painter.
Texture it so it looks realistic.
Turn the stove model into a rusty, dirty piece of junk.
Render it in iRay.
project “drone”
Texture a vehicle of your own, or the flying drone you created in the Digital Sculpting module.
project “reptilian”
Texture a complex character of your own, or the reptilian you created in the Digital Sculpting module.
*****
The module ideally takes 24 lessons to finish.
A lesson is 90 minutes long.
It is recommended to take 1 lesson a week.
FOR INDIVIDUALS:
(paid in 6 installments)
£ 276 ×6 (£ 1656)
FOR duos:
(paid in 6 installments)
£ 138 ×6 (£ 828) /student