3. texturing

What is this module about?

Texturing is a crucial part of 3D graphics. In this module, you will dig into the physically based shading (PBS) worfklow, using industry-standard tools: the Adobe Substance 3D Painter, the Substance 3D Sampler, and the Marmoset Toolbag.

What are the requirements for this module?

A decent Windows 10 Pro-based PC with a strong video card, or a Mac with a strong AMD card, at least 16 Mb RAM, a HD or UHD monitor, and a pen tablet (e.g. the Wacom Intuos series).

You will also need a Substance 3D Texturing, a Maya , and a Marmoset Toolbag license.

Whom is it recommended for?

Anyone who wants to know more than just modelling, and who wants to work for smaller studios, where it is more common to have one artist create the whole model, complete with maps and textures.

Software we use


Preparing a Maya Project for Texturing

ID map creation. Transfer maps. Dismantling objects for mesh baking. Single vs mulitple UDIM workflow.

Physically Based Shading

Albedo, Roughness, Height, Metallic, Normal.

Mesh Maps

Baking mesh maps. Replacing dismantled object with original.

Layers, Selections, and Masks

Layers and fill layers. Masks. Paint. Different modes of selection. Layer instancing.

Filters and Generators

Mask editor. Anchors. MatFX.

Procedural Texturing

Smart materials and smart masks. UV vs Tri-planar projection. Utilising trimsheets.

Procedural Material Generation

Introducing the main features of Substance 3D Sampler.

Painting and Adding Manual Detail

Brushes, grunges and particles. Stencils and alphas.

Creature Texturing

Reference: RBX imaging. Understanding blood, skin, and subsurface scattering.

Exporting Textures

Exporting to different engines. Separating ambient occlusion from colour maps. Export by UDIM for Marmoset Toolbag.

Lookdev and Portfolio-Ready Marmoset Worfklow

Lookdev in Iray. Importing the project into Marmoset. Rendering and output for Marmoset Viewer, and exporting to ArtStation.


project “stoveaway”

Prepare a stove model to be textured in Substance Painter.
Texture it so it looks realistic.
Turn the stove model into a rusty, dirty piece of junk.
Render it in iRay.

project “drone”

project “reptilian”


The module ideally takes 24 lessons to finish.

A lesson is 90 minutes long.

It is recommended to take 1 lesson a week.




(paid in 6 installments)

£ 276 ×6 (£ 1656)

FOR duos:

(paid in 6 installments)

£ 138 ×6 (£ 828) /student